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Get the couch potato version, I run the game at a locked 30 fps, with no shader stutter, or any other kind of stutter for that matter, even during the biggest fights, largest particle effect scenes, diving, ect. In particular TotK runs on outdated hardware without some sort of DLSS frame gen technology. Learn about aerosol systems here. In a recent Verizon Small Business Survey, 81% of small business owners say the election result with have some impact on their success. did nicole leave dr pol PERFORMANCE BOOST The Legend Of Zelda: Tears Of The Kingdom SYS-CLK HANDHELD + CHARGING CPU: 1581 MHz GPU: 768 MHz MEM: 1600 MHz DOCKED CPU: 1581 MHz GPU: 921 MHz MEM: 1600 MHz This configuration provides general improvement on game's performance stability while playing in handheld mode. Click on the “Graphics” tab and look for an option called “Graphics Backend“. What now? I'm already working on a new solution to aspect ratios that doesn't touch any game files, in-fact It's been in the works for a few months but has been on the low priority scale. Thanks for the tip. Obviously, large settlements still present a bit of a challenge but I've noticed that with the last few versions, it's only the first 20 seconds that I'm there that it has issues. golden cookie achievements For PC questions/assistance. Forces TOTK Double Buffer to a Triple Buffer helping eliminate stuttering and makes the game run smoother. It will take a lot more than a troop increase to turn the tide in the 16-year-long conflict. The games displayed were dumped from my modded Nintendo Switc. I totally agree that Switch games are better played on PC, but Yuzu can be really hard to deal with even on my mid PC (very slow and can also stutter quite a bit at times). bryant ahri ratings can't for the love of me keep stable 60fps, tried all combinations with mods and resolutions and bah, keeps dropping to 40 and 58, 45 and 60 etc with slowdowns. ….

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